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Raven Corporation

Endgame-first Star Citizen org: big raids, structured PvP, and the industry stack to pay for it. Space, ground, and everything between—one crew, shared goals, same comms whether you’re in a fighter or a Mole.

How we play

Life-first on attendance—no clock to punch. Show up, ship up, and you earn more responsibility on ops. Roles go to people who already do the thing, not whoever asked first in chat.

PvP

Fleet fights, escorts, and turf you actually care about—ships, vehicles, and players coordinated so the clip is earned, not accidental.

PvE & high stakes

Sieges, contested sites, and endgame PvE when the payout matches the risk. Same comms discipline as PvP, just different win conditions.

Industry & logistics

Mining, refining, hauling, and production that bankrolls the fun. Someone has to keep the org solvent while the rest are out chasing smoke.

Our Organization

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Raven Corporation · Star Citizen

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